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💡 The big idea

The feeling is real

Big feelings — frustration, excitement, disappointment, joy — are completely real. They are not wrong. They are not too much. They are information.

The choice is yours

What you do with the feeling is a choice. And choices can be practised, just like anything else.

Why screens bring big feelings:
Games and videos are designed to be exciting — bright colours, sounds, surprises, rewards. That's why big feelings often happen right after screen time ends or when something goes wrong in a game. The feeling makes complete sense. This activity gives children a word for it and a next step.

🌡️ Name the feeling

Point to one of these and name it together. You can use any of these — or make up your own name for it.

😤Frustrated
😢Sad
😠Angry
😟Worried
🤩Excited
😔Disappointed

Excited is here too — big feelings are not only hard ones. Knowing you're very excited is the same skill as knowing you're very angry.

🎮 How to play

  1. Ask your child to name a big feeling they have had recently — or one they are having right now. Point to the feelings grid if it helps. Say: "That feeling is real. It makes complete sense."
  2. Say: "Now here is the interesting part. The feeling is real — but what you do next is your choice."
  3. Read the choices below together. Ask which one feels right for the feeling they named. Let them pick.
  4. Do the chosen thing together, right now if possible. If they chose "move your body," stand up and shake out your hands together.
  5. After: "Did that help even a little?" No wrong answer. The point is the pause and the pick, not the outcome.

Things I can choose to do

After screen time specifically: If the big feeling happened right after a screen turned off or a game ended, say this: "Screens are really exciting — that's why the feeling is so big right now. That makes complete sense. Let's pick something to do with it."
❤️

The Feeling Namer Sticker

Give a sticker for the attempt — naming the feeling and picking something to do — not for how the feeling resolved. Sticker for effort, not outcome. That's the rule at this age.

🌱 Signs it's working

Next step at ages 7–9: This grows into "I notice when content is trying to make me feel something, and I can choose whether to act on it" — emotional literacy applied to media and online spaces.