The big idea

Attribution isn't a legal formality — it's the basic courtesy that keeps creative communities working. When you name the original, you're being the kind of creator other creators want to collaborate with.

Remixing is everywhere — and that's good

Almost everything creative people make builds on something that came before. That's not a problem; that's how culture works. What matters is what you do with the work you're building on.

🎨 Fan art Drawing your favourite game character or show character
😂 Memes Adding your own text to an existing image or video format
✂️ TikTok stitches Adding your reaction or commentary to someone else's clip
🎮 Roblox mods Building in someone else's game world or using their assets
🎵 Music mashups Combining or sampling parts of existing songs
✍️ Fan fiction Writing new stories using characters from existing books, games, or shows

Every one of these formats depends on the existence of the original work. The game character exists because a designer created them. The meme format exists because someone filmed the original moment. The stitch exists because another creator made the clip you're reacting to.

Why we name the original — community, not compliance

There's a legalistic way to think about attribution: "credit the creator so you don't get in trouble." That framing isn't wrong, but it misses the point.

The better reason: creators appreciate being credited, and crediting them is how you show you understand where creative work comes from. When you make fan art and name the original artist, you're not just following a rule — you're participating in the community the way the community works.

Think about it from the other side. If someone remixed your work — made a video using your design, or added music to your video — would you want people to know you made the original? Would you be more willing to keep sharing your work knowing that people credit it properly?

Attribution is how creative communities sustain themselves. Creators who are credited keep creating. Creators whose work gets used without credit often stop sharing publicly.

The credit you give today is part of the reputation you're building as a creator. Other creators notice who credits and who doesn't. Online creative communities — from DeviantArt to Wattpad to fan fiction forums — have attribution as an unspoken membership condition. Knowing how it works is knowing how to belong.

Three types of content — different rules, same principle

Not all content has the same copyright situation. The type of content tells you what you're allowed to do with it and what credit looks like.

A simple credit formula

You don't need a complicated format. A good credit contains three things: what the work is, who made it, and where you found it (plus the licence if you know it).

The formula

[work description] by [creator], [source], [licence if known]
Fan art: "Fan art inspired by the character design of Sable from Animal Crossing, original character by Nintendo"
Photo used in a project: "Photo by @username, found at unsplash.com, CC0 (public domain)"
TikTok stitch: "Stitch with original video by @creator — their clip appears in the first 5 seconds"
Roblox mod: "Built in the map created by [username] — original game: [game name]"
Government data: "Statistics from Statistics Canada, Table 17-10-0005-01, Open Government Licence – Canada"
Where to put the credit: In the caption or description of the post. In the video itself, as a card or text overlay. In the "about" section of a project. The exact format matters less than whether it's there and visible.

Sources Named Running Count

A remix project often has more sources than you realise at first. Work through this example and name every source you find. Put a check in the box when you've written the credit.

Activity · Kid-leads

The Scenario

You're making a reaction video on TikTok. You stitch 15 seconds of a famous cooking tutorial you love, add your own commentary, play 10 seconds of a popular song in the background, put a text overlay on screen using a downloaded font, and show a photo from a food blog at the end as a comparison.
The cooking tutorial clip (15 seconds) Who made the original video? Name the creator and channel. Is this fair dealing (commentary) or did you ask permission?
The background music (10 seconds) Who recorded the song? Is it under a CC licence that allows remix? TikTok's licenced music library handles this automatically — but if you sourced the audio elsewhere, you need to check.
The downloaded font Who designed the font? What licence does it use? Many fonts require credit even for free personal use — check the font's README or licence file.
The photo from the food blog Who took the photo? Is it licensed for reuse? Most food blog photos are all rights reserved — you'd need permission or to find one with a CC licence instead.
Your own commentary (the part you made) This one's yours — no credit needed to anyone else. But knowing what's yours vs. what came from others is the whole skill.
Your Sources Named count: _____ / 4 (source 5 is your own work — the goal is to name the 4 external sources before you post). The habit: before you publish anything, count how many sources are in it. Then name them all.

Common questions

What if I can't find who made the original?

Try to trace it — reverse image search for photos (images.google.com or TinEye), check the description of the video, look at the "tagged" or "shared from" chain. If you genuinely can't find it after searching, write "original creator unknown — traced from [where you found it]." That's better than nothing. If it's important enough to use, it's important enough to spend five minutes tracing.

What about memes? Nobody credits memes.

The original format-creating moment (the video or photo the meme is based on) often has a known source — "Success Kid," "Distracted Boyfriend," "Doge" all have photographers or subjects on record. When you know the source, naming it is the right thing to do. Many meme formats have been in circulation so long and changed so much that they've effectively entered the cultural commons — but that doesn't mean you can take any image and assume it's a meme format.

What about Roblox or Minecraft — aren't those companies' worlds?

The games themselves are owned by their companies (Roblox Corporation, Mojang/Microsoft). Inside those games, individual maps, assets, and builds are made by players who own the creative work they contributed. If you use another player's custom map or asset pack in your build, credit them — they made real creative choices that your work depends on. The game company owns the engine; the players own what they built in it.

What's the difference between Canadian fair dealing and American fair use?

Fair dealing (Canadian) is narrower than fair use (American). In Canada, limited use is allowed specifically for education, research, criticism, news reporting, parody, and satire. American fair use has a four-factor balancing test that is broader and more flexible. If you're making something for a Canadian school project or to parody something, Canadian fair dealing likely applies. If you see "fair use" arguments on American websites — those rules are for the US, not Canada.

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